DisplayName = F-4A PhantomII
AddDisplayName = ja_JP, F-4A ファントムⅡ
ItemID = 28734
MaxHp = 200
EnableNightVision = true
EnableEntityRadar = true
EnableEjectionSeat = true
Speed = 1.4
FlareType = 3
ParticlesScale = 0.7
EnableSeaSurfaceParticle = true
MaxFuel         = 1100
FuelConsumption = 1.0
AutoPilotRot = 0
CameraZoom = 2
; M = Military(軍用機).  F = Fighter(戦闘機)
Category = M.F
onGroundPitch = -2.0
ThirdPersonDist = 16
MotionFactor = 0.965
ThrottleUpDown = 0.8

MobilityRoll = 2.0

HUD = plane, plane_gnr

AddSeat       = 0.00,  1.18, 0.0366  
AddGunnerSeat = 0.00,  1.53, -1.43, 0.0, 0.31, -1.9862, true

AddPartCanopy =  0.00, 2.8011, -0.6250,  1,0,0,  -50
AddPartCanopy =  0.00, 2.8668, -2.0178,  1,0,0,  -50

;AddPartNozzle =  0.73, 2.06, -13.29, -1,0,0
;AddPartNozzle = -0.73, 2.06, -13.29, -1,0,0

;Front
AddPartLGRev    =  1.1681, 0.9541, -5.1359,  0,0,-1,  100
AddPartLGRev    =  2.6182, 1.0752, -6.234,  0,0,1,  90, 0,-1,0, 30 
AddPartLGRev    =  2.9837, 0.9714, -6.2985,  0,0.0053,-0.1292,  -90
AddPartLGRev    =  0.3028, 0.8572, 0.7937,  0,0,1, 90
AddPartLGRev    =  0.00, 0.8440, 1.1795,  1,0,0,  -90
AddPartLGRev    =  -1.1681, 0.9541, -5.1359,  0,0,1,  100
AddPartLGRev    =  -2.6182, 1.0752, -6.234,  0,0,-1,  90, 0,-1,0, -30 
AddPartLGRev    =  -2.9837, 0.9714, -6.2985,  0,0.0053,-0.1292,  90
AddPartLG    =  0.00, 0.991, 1.0106,  1,0,0,  110
AddPartLG   = 2.561, 1.132, -6.315, 0,1,0, 30, 0,0,-1,90
AddPartLG    =  -2.6182, 1.0752, -6.234, 0,-1,0,30, 0,0,1,90


; 使用直後は非表示
AddPartRotWeapon  = m61a1_gpod,   false,  false,  false,   3.7296, 0.5352, -4.736
AddPartRotWeapon  = m61a1_gpod,   false,  false,  false,   0.00, 0.5352, -3.9862
AddPartRotWeapon  = m61a1_gpod,   false,  false,  false,   -3.7296, 0.5352, -4.736
AddPartWeaponMissile = aim7_f,   false,  false,  false,    0.5343, 0.9202, 0.7853
AddPartWeaponMissile = aim7_f,   false,  false,  false,   -0.5343, 0.9202, 0.7853
AddPartWeaponMissile = aim7_f,   false,  false,  false,    1.1668, 0.9202, -5.3736
AddPartWeaponMissile = aim7_f,   false,  false,  false,   -1.1668, 0.9202, -5.3736
AddPartWeaponMissile = mk82,   false,  false,  false,   2.5457, 0.7549, -3.9708
AddPartWeaponMissile = mk82,   false,  false,  false,   -2.5457, 0.7549, -3.9708

AddWeapon = m61a1_gpod, 0.00, 0.5352, -3.9862,   0.0,-1.0
AddWeapon = m61a1_gpod, 3.7296, 0.5352, -4.736,   0.5,-1.0
AddWeapon = m61a1_gpod, -3.7296, 0.5352, -4.736,   -0.5,-1.0
AddWeapon = aim7_f,    0.5343, 0.9202, 0.7853,   0.0, 0.0 , true, 2
AddWeapon = aim7_f,   -0.5343, 0.9202, 0.7853,   0.0, 0.0 , true, 2
AddWeapon = aim7_f,    1.1668, 0.9202, -5.3736,   0.0, 0.0,true, 2
AddWeapon = aim7_f,   -1.1668, 0.9202, -5.3736,  0.0, 0.0,true, 2
AddWeapon = mk82,  2.5457, 0.7549, -3.9708,   0.0, 0.0, true, 2
AddWeapon = mk82, -2.5457, 0.7549, -3.9708,   0.0, 0.0, true, 2

AddRecipe = "  X",  "XXZ",  "YZZ",  X,  iron_block,  Y,  furnace,  Z,  iron_ingot,  D,  diamond_block

BoundingBox =  0.00, 1.65,  0.00,   1.2, 1.5
BoundingBox =  0.00, 1.80, -1.80,   1.8, 1.8
BoundingBox =  0.00, 1.80, -3.80,   1.8, 1.8
BoundingBox =  0.00, 1.80, -5.80,   1.8, 1.8
BoundingBox =  0.00, 1.80, -7.80,   1.8, 1.8
BoundingBox =  0.00, 1.80, -9.70,   1.5, 1.7
BoundingBox =  0.00, 2.20, -11.6,   1.0, 1.0,  0.9

BoundingBox =  2.23, 1.05, -6.70,   2.5, 0.3
BoundingBox = -2.23, 1.05, -6.70,   2.5, 0.3
BoundingBox =  1.72, 1.10, -4.50,   1.5, 0.3
BoundingBox = -1.72, 1.10, -4.50,   1.5, 0.3
BoundingBox =  4.30, 1.14, -7.75,   1.8, 0.2,  0.8
BoundingBox = -4.30, 1.14, -7.75,   1.8, 0.2,  0.8