DisplayName = F-35A Lightning II
AddDisplayName = ja_JP, F-35A ライトニング II
ItemID = 28723
MaxHp = 200
EnableNightVision = true
EnableEntityRadar = true
EnableEjectionSeat = true
Speed = 1.5
FlareType = 4
ParticlesScale = 0.7
EnableSeaSurfaceParticle = true
MaxFuel         = 1200
FuelConsumption = 1.0
Stealth = 0.2
ThirdPersonDist = 16
MotionFactor = 0.97
ThrottleUpDown = 0.6

MobilityRoll = 2.2

; M = Military(軍用機).  F = Fighter(戦闘機)
Category = M.F

HUD = plane

AddSeat = 0.00,  1.92,  0.32

AddPartCanopy = 0.00, 2.63,  1.91,  1,0,0,  40

AddPartNozzle = 0.00, 2.20, -10.82, -1,0,0

;Front
AddPartLG    =  0.000, 1.455,-0.076,   -1.00, 0.000, 0.00, 102
AddPartLGRev =  0.270, 1.450, 1.840,   -0.05, 0.075, 1.00,  89
AddPartLGRev = -0.270, 1.450, 1.840,    0.05, 0.075, 1.00, -89
;Left
AddPartLG    =  2.18, 1.91, -7.23,    -1,0, -0.05, 90,  0,-1,0, 90
;Right
AddPartLG    = -2.18, 1.91, -7.23,    -1,0, -0.05, 90,  0, 1,0, 90

;AddPartWeaponBay = 武器名1 / 武器名2 / 武器名3, 位置X, 位置Y, 位置Z, 回転軸X, 回転軸Y, 回転軸Z, 回転角度 0～180
AddPartWeaponBay = aim-9x / gbu-39_b_sdb,  1.65, 1.43,-2.64,  -0.027, -0.031, 1.000,  80
AddPartWeaponBay = aim-9x / gbu-39_b_sdb, -1.65, 1.43,-2.64,   0.027, -0.031, 1.000, -80
AddPartWeaponBay = aim-9x / gbu-39_b_sdb,  0.51, 1.15,-2.64,   0.000, -0.011, 1.000, -80
AddPartWeaponBay = aim-9x / gbu-39_b_sdb, -0.51, 1.15,-2.64,   0.000, -0.011, 1.000,  80
AddPartWeaponBay = aim-9x,                 0.65, 1.22,-4.92,   0.000,  0.000, 1.000, -110
AddPartWeaponBay = aim-9x,                -0.65, 1.22,-4.92,   0.000,  0.000, 1.000,  110

AddPartWeaponMissile = gbu-39_b_sdb,   false,  false,  false,   1.06, 1.71, -4.85
AddPartWeaponMissile = gbu-39_b_sdb,   false,  false,  false,  -1.06, 1.71, -4.85
AddPartWeaponMissile = gbu-39_b_sdb,   false,  false,  false,   1.06, 1.71, -4.85
AddPartWeaponMissile = gbu-39_b_sdb,   false,  false,  false,  -1.06, 1.71, -4.85
AddPartWeaponMissile = gbu-39_b_sdb,   false,  false,  false,   1.06, 1.71, -6.85
AddPartWeaponMissile = gbu-39_b_sdb,   false,  false,  false,  -1.06, 1.71, -6.85
AddPartWeaponMissile = gbu-39_b_sdb,   false,  false,  false,   1.06, 1.71, -6.85
AddPartWeaponMissile = gbu-39_b_sdb,   false,  false,  false,  -1.06, 1.71, -6.85

AddWeapon = gau-22a,       1.67, 2.37, -1.43, 0.0, 0.0
AddWeapon = aim-9x,        0.95, 1.16, -6.53, 0.0, 0.0
AddWeapon = aim-9x,       -0.95, 1.16, -6.53, 0.0, 0.0
AddWeapon = gbu-39_b_sdb,  1.06, 1.71, -4.85, 0.0, 0.0
AddWeapon = gbu-39_b_sdb, -1.06, 1.71, -4.85, 0.0, 0.0
AddWeapon = gbu-39_b_sdb,  1.06, 1.71, -4.85, 0.0, 0.0
AddWeapon = gbu-39_b_sdb, -1.06, 1.71, -4.85, 0.0, 0.0
AddWeapon = gbu-39_b_sdb,  1.06, 1.71, -6.85, 0.0, 0.0
AddWeapon = gbu-39_b_sdb, -1.06, 1.71, -6.85, 0.0, 0.0
AddWeapon = gbu-39_b_sdb,  1.06, 1.71, -6.85, 0.0, 0.0
AddWeapon = gbu-39_b_sdb, -1.06, 1.71, -6.85, 0.0, 0.0

AddWeapon = targeting_pod_ph75s,  0.00, 3.0, 0.3,    0.0, 0.0

AddRecipe = "  D",  "XXX",  "XXY",  X,  iron_block,  Y,  glass,  D,  diamond_block

BoundingBox =  0.00, 2.29, -0.54,  1.8, 2.0
BoundingBox =  0.00, 1.97,  1.91,  1.3, 1.3
BoundingBox =  0.00, 2.12, -2.80,  3.0, 2.0
BoundingBox =  0.00, 2.10, -6.60,  3.0, 1.9
BoundingBox = -3.34, 2.13, -7.57,  3.5, 0.3,  0.8
BoundingBox =  3.34, 2.13, -7.57,  3.5, 0.3,  0.8
BoundingBox =  0.00, 2.20, -9.80,  2.0, 1.5

