DisplayName = Energy Shell Projectile (Armor Piercing)
Type = Rocket
Power = 16
Acceleration = 4.0
Explosion = 1
Flaming = false
Sound = rocket_snd
Sight = MoveSight
Delay = 12
ReloadTime = 110
Round = 10
Bomblet = 9
BombletSTime = 6
BombletDiff = 0.8
Piercing  = 3

ModelBullet = hydra70
ModelBomblet = cbc

MaxAmmo = 20
SuppliedNum = 10
Item =  2, iron_ingot
Item =  1, gunpowder
