﻿DisplayName = TX-130 Saber Tank
AddDisplayName = en_US, TX-130 Saber Tank
MaxHp = 270
Speed = 0.65
Sound = hovertank
ThrottleUpDown = 10.0
MinRotationPitch = -50
MaxRotationPitch = 10
MobilityRoll = 0
MobilityYawOnGround = 4.0
Gravity = -0.1
GravityInWater = -0.1
DamageFactor = 0.0
CameraPosition = 0.0, 2.3, -0.25
CameraZoom = 3
EnableNightVision = true
CameraRotationSpeed = 30
;EnableEntityRadar = true
MaxFuel         = 900
FuelConsumption = 1.8
StepHeight = 2.0
DefaultFreelook = false
OnGroundPitchFactor = 2.0
OnGroundRollFactor  = 1.3
FlareType = 10
ThirdPersonDist = 12

; 指定した高さまでの水に触れてもダメージを受けない
; 2であれば2ブロックまでダメージ無し
SubmergedDamageHeight = 3

HideEntity = true

; Tank or Car or Unknown
WeightType = Tank

; 重心Z座標設定
WeightedCenterZ = 0.0

;SetWheelPos =  X座標, Y座標,  Z座標1, Z座標2, Z座標3 ...
; X座標のマイナス側は必要なし
SetWheelPos =  2.64,  0.00, 3.63, 2.38, 1.03,  -1.07, -2.52

HUD = mbt_hud, mbt_gnr

;CameraPosition = 0.00,  3.5, -4.00
;AddGunnerSeat =  0.00,  2.8, -3.326, 0.00,  3.5, -1.9, true, -90, 90, false
AddGunnerSeat = 0.0, 1.55, -2.56
AddGunnerSeat =  0.00,  2.8, -2.943, 0.00,  4.0, -2.943, true, -360, 360, false


; 地面の滑りやすさ、小さいほど摩擦が大きくなり動きにくくなる
MotionFactor = 0.9

;ArmorMinDamage 最小ダメージ、これより小さいダメージは無効化される
ArmorMinDamage = 8
;ArmorMaxDamage 最大ダメージ、これより大きいダメージは最大ダメージに丸められる
ArmorMaxDamage = 500
;ArmorDamageFactor ダメージ係数上記のMin/Max範囲チェック後のダメージの係数 1で100%, 0.5で50%
ArmorDamageFactor = 0.95
;後退可能にする
EnableBack = true

;PivotTurnThrottle を0より大きい値にすると超信地旋回ができなくなる。デフォルトは0
PivotTurnThrottle = 0.0

;主砲
AddPartWeapon = rep_laser_tank / rep_laser_he, false, false, true, 1.574, 1.849, -2.943
AddPartWeapon = rep_laser_tank / rep_laser_he, false, false, true, -1.574, 1.849, -2.943
AddTurretWeapon = rep_laser_tank, 2.045, 1.876, -3.103, 0.0, 0.0, true, 1, 0, 0.0, 0.0, -50, 5
AddTurretWeapon = rep_laser_tank, -2.045, 1.876, -3.103, 0.0, 0.0, true, 1, 0, 0.0, 0.0, -50, 5
AddTurretWeapon = rep_laser_he, 2.045, 1.876, -3.103, 0.0, 0.0, true, 1, 0, 0.0, 0.0, -50, 5
AddTurretWeapon = rep_laser_he, -2.045, 1.876, -3.103, 0.0, 0.0, true, 1, 0, 0.0, 0.0, -50, 5

AddWeapon = rep_missile_tank,  0.21, 0.58, 1.85,  0.0, 0.0, true,1, 0,-360,360, -50, 5
AddWeapon = rep_missile_tank,  -0.21, 0.58, 1.85,  0.0, 0.0, true,1, 0,-360,360, -50, 5

AddPartWeapon = rep_laser_light, false, true, false, 0.0, 2.833, -2.943
AddPartWeaponChild = false, true, 0.0, 3.201, -1.928
AddWeapon = rep_laser_light, 0.073, 3.201, -2.943, 0.0, 0.0, false, 2, 0, -360, 360, -30, 5
AddWeapon = rep_laser_light, -0.073, 3.201, -2.943, 0.0, 0.0, false, 2, 0, -360, 360, -30, 5

AddRecipe = "TXX",  " X ",  "III",  X,  iron_block,  I,  iron_ingot,  T,  tnt

BoundingBox =  0.0, 0.6,  1.0,   3.5, 2.0,  0.70
;BoundingBox = -0.9, 1.6,  1.0,   2.4, 3.2,  0.75
;BoundingBox =  0.9, 1.6,  1.0,   2.4, 3.2,  0.75
BoundingBox =  0.0, 1.4, -2.2,   3.8, 3.0,  1.00
BoundingBox =  0.0, 3.0, -3.0,   2.0, 1.0,  1.1
BoundingBox = 0.0, 1.5, -4.0,   2.0, 1.6,  1.2