DisplayName = AAT (CIS)
AddDisplayName = en_US, AAT (CIS)
MaxHp = 250
Speed = 0.60
Sound = hovertank
ThrottleUpDown = 10.0
MinRotationPitch = -30
MaxRotationPitch = 15
MobilityRoll = 0
MobilityYawOnGround = 4.0
Gravity = -0.1
GravityInWater = -0.1
DamageFactor = 0.0
CameraZoom = 3
EnableNightVision = true
CameraPosition = 0.00, 3.50, 2.50
CameraRotationSpeed = 30
MaxFuel         = 900
FuelConsumption = 1.8
StepHeight = 2.0
DefaultFreelook = false
OnGroundPitchFactor = 2.0
OnGroundRollFactor  = 1.3
FlareType = 10
ThirdPersonDist = 15
SubmergedDamageHeight = 3

HideEntity = true

; Tank or Car or Unknown
WeightType = Tank

WeightedCenterZ = 0.0

SetWheelPos =  2.265, 0.00, 4.00, 2.70, 1.40, 0.00, -1.40

HUD = mbt_hud, mbt_gnr

AddGunnerSeat = 0.00, 2.70, -1.00
AddGunnerSeat =  0.00,  4.7, -4.28, 0.00,  5.6, -4.28, false, -360, 360, false

MotionFactor = 0.9

ArmorMinDamage = 8
ArmorMaxDamage = 500
ArmorDamageFactor = 0.95
EnableBack = true

PivotTurnThrottle = 0.0

AddWeapon = cis_rocket,  2.395, 0.68, 3.803,  1.0, 0.0, true, 1, 0, -10.0, 10.0, -20, 0
AddWeapon = cis_rocket,  -2.395, 0.68, 3.803,  -1.0, 0.0, true, 1, 0, -10.0, 10.0, -20, 0
AddWeapon = cis_rocket,  3.09, 0.68, 3.342,  1.0, 0.0, true, 1, 0, -10.0, 10.0, -20, 0
AddWeapon = cis_rocket,  -3.09, 0.68, 3.342,  -1.0, 0.0, true, 1, 0, -10.0, 10.0, -20, 0
AddWeapon = cis_rocket_wide,  3.732, 0.68, 2.508, 1.5, 0.0, true, 1, 0, -10.0, 10.0, -20, 0
AddWeapon = cis_rocket_wide,  -3.732, 0.68, 2.508, -1.5, 0.0, true, 1, 0, -10.0, 10.0, -20, 0

AddPartWeapon = cis_aat_laserl, false, false, true, 2.755, 3.385, -0.634
AddPartWeapon = cis_aat_laserl, false, false, true, -2.755, 3.385, -0.634

AddWeapon = cis_aat_laserl, 2.973, 3.304, -0.634, 0.0, 0.0, true,  1, 0, 0.0, 0.0, -30, 15
AddWeapon = cis_aat_laserl, -2.973, 3.304, -0.634, 0.0, 0.0, true, 1, 0, 0.0, 0.0, -30, 15
AddWeapon = cis_aat_laserl, 3.297, 3.449, 1.66, 0.0, 0.0, true, 1, 0, 0.0, 0.0, -30, 15
AddWeapon = cis_aat_laserl, -3.297, 3.449, 1.66, 0.0, 0.0, true, 1, 0, 0.0, 0.0, -30, 15

AddPartWeapon = cis_aat_laser / cis_aat_laserhe, false, true, false, 0.0, 5.207, -4.231, 0
AddPartWeaponChild = false, true, 0.0, 4.513, -1.996
AddWeapon = cis_aat_laser, 0.0, 4.556, -4.231, 0.0, 0.0, false, 2, 0, -360, 360, -30, 10
AddWeapon = cis_aat_laserhe, 0.0, 4.556, -4.231, 0.0, 0.0, false, 2, 0, -360, 360, -30, 10

AddRecipe = " II",  "ITX",  "XXX",  X,  iron_block,  I,  iron_ingot,  T,  tnt

BoundingBox =  1.75, 0.9,  2.2,   2.8, 1.4,  0.75
BoundingBox =  -1.75, 0.9,  2.2,   2.8, 1.4,  0.75
BoundingBox =  0.0, 2.0,  1.0,   2.8, 3.4,  0.80
BoundingBox =  0.0, 3.0, -1.0,   3.0, 2.5,  1.00
BoundingBox =  0.0, 3.8, -4.0,   2.5, 2.5,  1.10
BoundingBox = 0.0, 1.5, -0.5,   1.5, 1.5,  1.20