﻿DisplayName = LAAT-i (ARC Troopers)
AddDisplayName = en_US, LAAT-i (ARC)
ItemID = 41203
MaxHp = 220
EnableNightVision = true
EnableEntityRadar = true
EnableVtol = true
EnableSeaSurfaceParticle = true
ParticlesScale = 0.7
Speed = 0.9
Sound = laat_engine
MaxFuel = 1800
FuelConsumption = 1.0
ThirdPersonDist = 20
CameraZoom = 3
;RotationPitchMin = -90
;RotationPitchMax =  90

Category = S.A

MobilityRoll = 0.8
MobilityPitch = 0.7
MobilityYaw = 0.8

AddRotor= 1, 0,  0.00,  5.764,  -7.6,  0.0, -1.0, 0.0
AddRotor= 1, 0,  0.00,  5.054,  -10.63,  0.0, -1.0, 0.0

AddSeat = 0.00,  2.09, 0.442
AddSeat = 0.00,  3.12, -1.554
AddGunnerSeat = 1.28, 0.1, -3.0, 5.5, 0.73, -2.7, true, -40, 50, false
AddGunnerSeat = -1.28, 0.1, -3.0, -5.5, 0.73, -2.7, true, -40, 50, false

AddSeat = 1.28, 0.1, -3.5
AddSeat = -1.28, 0.1, -3.5
AddSeat = 1.28, 0.1, -4.4
AddSeat = -1.28, 0.1, -4.4
AddSeat = 1.28, 0.1, -5.2
AddSeat = -1.28, 0.1, -5.2
AddSeat = 1.28, 0.1, -6.0
AddSeat = -1.28, 0.1, -6.0

AddSeat = 0.4, 0.4, -3.5
AddSeat = -0.4, 0.4, -3.5
AddSeat = 0.4, 0.4, -4.4
AddSeat = -0.4, 0.4, -4.4
AddSeat = 0.4, 0.4, -5.2
AddSeat = -0.4, 0.4, -5.2
AddSeat = 0.4, 0.4, -6.0
AddSeat = -0.4, 0.4, -6.0

AddWeapon = rep_laser_laat, 0.7242, 0.36, 1.840, 0,0,true,1, 0, -30, 30, -30, 30
AddWeapon = rep_laser_laat, -0.7242, 0.36, 1.840, 0,0,true,1, 0, -30, 30, -30, 30
AddPartWeapon = rep_laser_laat, false, true, true, 0.7242, 0.36, 1.840
AddPartWeapon = rep_laser_laat, false, true, true, -0.7242, 0.36, 1.840

; beam cannon turrets are facing outwards
AddWeapon = rep_laat_t1, 4.064, 0.533, -2.525, 0,0,false,3,-90,-90,90,-10,50
AddPartWeapon = rep_laat_t1, false,true,false,3.05, -1.564, -2.522, 0
AddPartWeaponChild = false, true, 4.064, 0.533, -2.525

AddWeapon = rep_laat_t2, -4.064, 0.533, -2.525, 0,0,false,4,90,-90,90,-10,50
AddPartWeapon = rep_laat_t2, false,true,false, -3.05, -1.364, -2.522, 0
AddPartWeaponChild = false, true, -4.064, 0.533, -2.525

;aam
;AddWeapon = rep_aam, 4.29, 3.6, -6.87, 0,0, true, 2
;AddWeapon = rep_aam, -4.29, 3.6, -6.87, 0,0, true, 2

;agm, blue glow
AddWeapon = rep_mdm, 1.69, 5.625, -2.143, 0,0, true, 2
AddWeapon = rep_mdm, -1.69, 5.625, -2.143, 0,0, true, 2

AddPartSlideHatch = 0.3, 0.2, -1.8
AddPartSlideHatch = -0.3, 0.2, -1.8
AddPartSlideHatch = 0.3,0,0
AddPartSlideHatch = -0.3,0,0

BoundingBox = 0.0, 1.2, 0.5, 2.8, 3.0
BoundingBox = 0.0, 3.26, -2.0, 2.0, 1.5
BoundingBox = 0.0, 3.9, -4.5, 2.0, 2.0
BoundingBox = 2.1, 4.4, -7.0, 2.0, 2.0, 1.1
BoundingBox = 0.0, 4.6, -7.0, 2.0, 2.0, 1.1
BoundingBox = -2.1, 4.4, -7.0, 2.0, 2.0, 1.1
BoundingBox = 0.0, 4.3, -9.6, 2.0, 2.0, 1.1
BoundingBox = 0.0, 2.2, -7.5, 2.8, 3.0

AddRecipe = " DR",  "DXX",  "XXR",  R,  rail,  D,  dispenser,  X,  iron_block
